AustriaAUT
ID: 1632981

Mario Prosch

FIDE ratings

No FIDE ratings available.

Performance

14 games
43% Win
14% Draw
43% Loss

Mario Prosch's playing style

Overall score:50%6W 2D 6L over 14 games
Steady recent form:50%6W 2D 6L in last 14 games

Openings as White

Among the openings shown, Sicilian Defense: Dragon Variation has the largest White sample, with 2 games. Select a row to explore its moves and inspect example games below.

Sicilian Defense: Dragon Variation
100%
2g
Four Knights Game: Italian Variation
100%
2g
Sicilian Defense: Open
100%
2g

Openings as Black

Among the openings shown, Queen's Gambit Declined has the largest Black sample, with 2 games. These results describe the available sample, not a prediction of the player’s next choice.

Queen's Gambit Declined
100%
2g

Repertoire

6 games as white in scope
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
Move arrowsfrequency, not engine evaluation

Starting position

6 games in this line · White to move

Results for Prosch, Mario as white · Wins / Draws / Losses

W / D / L
33%
67%
Move
6 · 100%
33%
67%

Game History

(14 games)
DateSourceColorOpponentResultLink
Jan 1, 2006
OTB - Codekiddy
Rechberger, Franz(2079)
L—
Jan 1, 2006
OTB - Codekiddy
Koprivnjak, Stefan(1477)
L—
Jan 1, 2006
OTB - Codekiddy
Feichtner, Valerie(1583)
W—
Jan 1, 2006
OTB - Codekiddy
Oberhuber, Clemens
W—
Jan 1, 2006
OTB - Codekiddy
Seher, Karl-Heinz(2034)
L—
Jan 1, 2006
OTB - Codekiddy
Huemer, Gerald(1736)
W—
Jan 1, 2006
OTB - Codekiddy
Brunnauer Wolfgang(2241)
D—
Jan 1, 2006
OTB - Codekiddy
Rechberger, Franz(2079)
L—
Jan 1, 2006
OTB - Codekiddy
Oberhuber, Clemens
W—
Jan 1, 2006
OTB - Codekiddy
Huemer, Gerald(1736)
W—

Research Mario Prosch’s games and opening repertoire

Mario Prosch plays for Austria.

Mario Prosch has FIDE ID 1632981.

Check the official FIDE record for ratings and identity. It is not a complete archive of game moves.

Use the openings as White and Black to identify recurring choices in the available games. Follow a branch into the repertoire explorer and inspect example games in the game history. Dates, time controls and sources affect which patterns are relevant to your next match.