
Vladimir Serebriakov
FIDE ratings
Performance
18 gamesVladimir Serebriakov's playing style
Openings as White
Among the openings shown, Sicilian Defense: Nyezhmetdinov-Rossolimo Attack has the largest White sample, with 2 games. Select a row to explore its moves and inspect example games below.
Openings as Black
Among the openings shown, French Defense: Winawer Variation, Advance Variation has the largest Black sample, with 2 games. These results describe the available sample, not a prediction of the player’s next choice.
Repertoire
10 games as white in scopeStarting position
10 games in this line · White to move
Results for Serebriakov, Vladimir as white · Wins / Draws / Losses
Game History
(18 games)| Date | Source | Color | Opponent | Result | Link |
|---|---|---|---|---|---|
| Mar 23, 2008 | OTB - LumbrasGigaBase | Ivanitsky, Inter(2132) | W | — | |
| Mar 23, 2008 | OTB - LumbrasGigaBase | Ivanitsky, Inter(2132) | W | — | |
| Mar 22, 2008 | OTB - LumbrasGigaBase | FMGusjkov, Yuri P.(2308) | L | — | |
| Mar 22, 2008 | OTB - LumbrasGigaBase | FMGusjkov, Yuri P.(2308) | L | — | |
| Mar 21, 2008 | OTB - LumbrasGigaBase | Inozemtsev, Sergei(2414) | L | — | |
| Mar 21, 2008 | OTB - LumbrasGigaBase | Inozemtsev, Sergei(2414) | L | — | |
| Mar 20, 2008 | OTB - LumbrasGigaBase | Lobanov, Andrey(2084) | W | — | |
| Mar 20, 2008 | OTB - LumbrasGigaBase | Lobanov, Andrey(2084) | W | — | |
| Mar 19, 2008 | OTB - LumbrasGigaBase | GMKabanov, Nikolai(2517) | L | — | |
| Mar 19, 2008 | OTB - LumbrasGigaBase | GMKabanov, Nikolai(2517) | L | — |
Research Vladimir Serebriakov’s games and opening repertoire
FM Vladimir Serebriakov is rated 2117 in standard, 1907 in rapid, 2035 in blitz by FIDE. Vladimir Serebriakov plays for Russia.
Vladimir Serebriakov has FIDE ID 4150147.
Check the official FIDE record for ratings and identity. It is not a complete archive of game moves.
Use the openings as White and Black to identify recurring choices in the available games. Follow a branch into the repertoire explorer and inspect example games in the game history. Dates, time controls and sources affect which patterns are relevant to your next match.